v0.2.3 - Pre-Level 2 Improvements!
Parasites vs Nanomachines » Devlog
So it's been a lil bit. No work has been done on level 2 yet, because I wanted to make some much needed improvements first. These are:
- Animated all bullets but the Antivirus ones to make them more visible (I'm really proud of these animations. Especially the white blood cell erase animation, which I based on microscope footage of an actual white blood cell dying).
- Slightly debuffed player shot.
- Increased charge time of boss laser and slowed them down, mostly because they made me salty while testing.
- Balanced player's weapon sounds so they wouldn't drown out telegraph sounds
- Boosted volume of boss laser sounds
- Wacky effects for boss warning graphics
- Improved readability of highscore input selection menu
- Various bugfixes
Unless any major bugs are discovered, this will be the last of the updates before the Level 2 update. I'll give it a maximum of one year before release. If 4/30/2026 passes without level 2 gracing your computers, you are legally allowed to barge through my door and eat all of my cheez-its.
Files
PvN_v0.2.3.zip 41 MB
65 days ago
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Parasites vs Nanomachines
A methodical shmup at the microscopic level
Status | In development |
Author | TripleMoon |
Genre | Shooter |
Tags | 2D, Arcade, Bullet Hell, High Score, microscopic, stg, Unity, vertical-scrolling |
More posts
- v0.2.2 - Gamepad support + misc thingsFeb 26, 2025
- v0.2.1 - Quick but important menu bugfixJan 21, 2025
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