v0.2.2 - Gamepad support + misc things


It was painful and full of distractions (cause my new job means I'm back to gamedevving in a post work haze, woohoo!), but gamepad support has been implemented. This should support all controllers that Windows recognizes, regardless of whether they're XInput-compatible or not. The cost of this is that if the controller is janky, you are exposed to the jank (did you know that PS4 controllers consider the directional buttons to be axises (aka control sticks), not buttons? Cause I sure had fun finding out while coding this!) If you do run into any problems, please don't hesitate to reach out, and tell me what controller you're using as well. Unfortunately if the problem is that certain buttons can only be inputted as axises, or certain axises can only be inputted as buttons, I won't be able to help you :(.

Also, the player's main shot has been buffed, so you can feel more powerful during long-range combat and so the bite doesn't become nearly as necessary for plain survival. Also also, the control menu handles duplicate inputs much more elegantly now; the new input is prioritized over the old input now, so that you don't have to play musical chairs with the different inputs to get the controls you want.

Files

PvN_v0.2.2.zip 40 MB
13 days ago

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